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Saturday, October 21, 2006

Zelda-0082 - Speed Remix 


I'm disappointed by the number of people who have played my game - some haven't played it, some have probably played for a few minutes, but most haven't played it intensively. Also, almost all haven't played past the point in the first demo, which makes no sense. i'm disappointed because people (like Jason, and Ricky, and Oleg) were so excited when they heard news that a new demo was coming out - they were expecting it, and they were happy that it would come out. And then other than Oleg, people didn't really play the game that much...

BOOOO....

anyway, from what little everyone played, some people say that the game is laggy, or your character moves too slow STILL. So rather than get really angry and not do anything, I decided to wake up this morning and put together Zelda-0082 - Speed Remix, which is the same game, except some changes have been made in regards to speed. Some features have had to be sacrificed for speed.

http://www.baomon.com/blog/zelda-Speed-Remix-01.exe
http://www.baomon.com/blog/zelda-Speed-Remix-01.html

(If you haven’t read the first Zelda page, with all the new features and information, you may want to check it out first)
http://www.baomon.com/zelda-html.html


what features? well, it really doesn't matter, but I'll list them out below. It doesn't matter because almost nobody got past the 50% mark, so any weapon or feature after 50% was already useless to them, so some of them have been taken out. The essential ones are still in, but... well, whatever...

Anyway, some of this version is pretty haxx0r full. The speed skill has been made 10x better, in case all you want to do is run around in the game. Here are some of the changes:

You can only fire 1 arrow at a time
Similarly, enemies only check for 1 arrow
Arrows go through walls now
Arrows are a bit faster
Nova does not work on normal enemies anymore - still works on most bosses
... Actually, let's change it so that Nova DOES work on red beetles. and some bosses. but nothing else.
Run speed Bonuses are multiplied by 2
Run speed price are economized
Starting Run Speed increased from 15 pixels to 20 pixels
Scroll transition takes about half the time
Normal walking speed is the same (hold shift to walk, 8 pixels)
Formal walking speed doubled (most of you won't understand what this means, but it's a good thing)

(with all these bonuses, your guy runs less smooth, but faster of course)

other misc changes I added:
bomb and hookshot twice as effective on demoboss minions
demo boss has been given a lifebar (not tested yet)

I hope the Speed Remix makes it easier for you to play the game, and also, for you to explore the vast corners of the world. I hear there's this guy with an awesome guitar solo standing in some corner. Anyway, for me, it's like I know the ending of a movie (my game), and I want people to see it but they haven't yet, and I can't spoil it for them because I don't want to... oh well...

(has anyone died while playing my game yet? It's so worth it, because now there's death music)

Anyways, someone PLEASe play this new speed remix version. If it's too slow, pump more skills into speed. When I play my debug mode, my speed is 30, and it's way too fast. but now you can get there too! OOH, I should make a speedrun of Speed Remix... that'd be fun. [[edit:: I just tried it. with focus on speed (running around, skipping items, going as fast as possible), this one boss fight is INCREDIBLY hard, so I'm stuck :( ]]

And that's it for the speed remix. In the meanwhile, I've been experimenting with different things.. I have a version of the game where you can use the mouse to teleport around, and use the mouse to destroy enemies. I'm also thinking of adding haxx0r-like purchasable items... but that takes effort. so for now, here's Speed Remix. May you run away from all your troubles.

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