Saturday, December 10, 2005
Worthy Trade and Contingency Plan
Unknown Previews start tomorrow! And so, here’s another not-preview card so you don’t have to wait as long to see new cards, or at least, new cards that you’re not going to see.
I’ve always liked Milling Decks. It’s always another fun win condition rather than the simple damage/life-loss condition. Unfortunately, this card didn’t work out so well.
This card is an updated version of another card that didn’t make it in. Back in treachery, I mentioned cards that “help” opponents, and by “help”, I mean that it’s as helpful as “Am I helping?” Anyway, this card didn’t make the cut because it wasn’t useful enough.

Dredge is good. Unfortunately, it doesn’t appear as often as I thought. I thought a lot of my cards had dredge, but after changing cards around, apparently I don’t have that many cards that dredge. Of course, the point of this card was to turn the advantage around to help you. Basically it takes the idea that Ravnica had where Golgari helps a Dimir deck destroy the Golgari player.
So in theory, Worthy Trade can probably mill someone for 10, or for a lot more; your opponent will get a few cards, but that’s not the point. This is a milling card, but unfortunately it didn’t seem like it would be too useful.
Then comes another card which actually can still work in the set, but unfortunately, it didn’t fit into the 9 slots I have. That’s unfortunate, because I think I like this card, and the flavour isn’t bad either.
So you’re sitting here with your burn deck / fattie deck. Your win condition – drop them to 0 life by burning them and throwing fatties at them. Unfortunately, they’re playing white, or white green, where life gain and damage prevention are king. So perhaps you attack them with everything you’ve got, and then they pull out a Chant of the Vitu-Ghazi, and they prevent 20 damage and thus gain 20 life. That’s a lot of damage wasted, and now you’re in trouble – how are you going to deal 20 damage to them so late in the game?
Well, if you were a person in real life, you’d probably have some back up plan. So if I real person can do it, why not a magic person?

This card is quite pretty. It’s out of flavour for red, but it’s supposed to be; it’s a contingency plan, not red’s first purpose. Note that they do keep to keep their life; the mill is not a replacement effect – which is how contingency plans work. So, in conclusion, I liked this card, but unfortunately didn’t have room for it.
So of course, that brings us to the question - how much dredge is there in my portion, and how much mill is there in my portion? Well... we'll just have to see.
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I’ve always liked Milling Decks. It’s always another fun win condition rather than the simple damage/life-loss condition. Unfortunately, this card didn’t work out so well.
This card is an updated version of another card that didn’t make it in. Back in treachery, I mentioned cards that “help” opponents, and by “help”, I mean that it’s as helpful as “Am I helping?” Anyway, this card didn’t make the cut because it wasn’t useful enough.
Dredge is good. Unfortunately, it doesn’t appear as often as I thought. I thought a lot of my cards had dredge, but after changing cards around, apparently I don’t have that many cards that dredge. Of course, the point of this card was to turn the advantage around to help you. Basically it takes the idea that Ravnica had where Golgari helps a Dimir deck destroy the Golgari player.
So in theory, Worthy Trade can probably mill someone for 10, or for a lot more; your opponent will get a few cards, but that’s not the point. This is a milling card, but unfortunately it didn’t seem like it would be too useful.
Then comes another card which actually can still work in the set, but unfortunately, it didn’t fit into the 9 slots I have. That’s unfortunate, because I think I like this card, and the flavour isn’t bad either.
So you’re sitting here with your burn deck / fattie deck. Your win condition – drop them to 0 life by burning them and throwing fatties at them. Unfortunately, they’re playing white, or white green, where life gain and damage prevention are king. So perhaps you attack them with everything you’ve got, and then they pull out a Chant of the Vitu-Ghazi, and they prevent 20 damage and thus gain 20 life. That’s a lot of damage wasted, and now you’re in trouble – how are you going to deal 20 damage to them so late in the game?
Well, if you were a person in real life, you’d probably have some back up plan. So if I real person can do it, why not a magic person?
This card is quite pretty. It’s out of flavour for red, but it’s supposed to be; it’s a contingency plan, not red’s first purpose. Note that they do keep to keep their life; the mill is not a replacement effect – which is how contingency plans work. So, in conclusion, I liked this card, but unfortunately didn’t have room for it.
So of course, that brings us to the question - how much dredge is there in my portion, and how much mill is there in my portion? Well... we'll just have to see.